Hammer & Chisel

Enough with the farming games.

Let's build something epic!

The old way of building core games is dying, but gaming isn't. The sales of tablet devices are off the charts. So why is everyone still building these boring simulation games?

In our quest to build something that we love to play, we are mashing up knowledge from AAA gaming and respectful, modern social games to make an experience that is truly unique to what tablets offer.

Introducing Hammer & Chisel

Founded by Jason Citron, the guy behind OpenFeint, we're a small startup with a big vision: to be the Blizzard of the post-pc era. We're funded by a bunch of smart angels & the folks at Benchmark, Studio 9+, Accel, IDG, and TWI.

Our small team has drawn over 100 illustrations for top-tier collectible card games, shipped numerous console games, scaled up live web services to 120,000,000 users, and played tens of thousands of hours of core games.

We are driven by a deep calling to our craft: the day to day building of a holistic experience that blends technology and art into something magical. We hope you enjoy playing our games as much as we've enjoyed making them. :-)

What People are Saying

  • The OpenFeint mastermind has been making games for iOS devices since before it was even known as "iOS", way back in 2008…

    Jos Osborne - Games.com
  • We know Jason Citron is capable of great things given his previous work, and although this is just the very beginning stages we're eager to see what will come from his new venture.

    Dean Takahashi - Venturebeat.com
  • "All of the gaming today is casual or mid-core," Jason said. "There is a huge bunch of gamers who can't frigging stand this crap, myself among them."

    Jared Nelson - TouchArcade.com

Praise for Fates Forever

  • "It goes to show that just because a game is on the iPad, it doesn't have to be an 'iPad game' – it can just be a game that is played on an iPad."


    5/5 Stars & Best Game of July

    Carter Dotson - TouchArcade.com
  • Apple Editor’s Choice Award & Best Game of July. Featured more than 200 times including the top-front “Editor’s Choice banner” on the App Store home page on iPad.


    Apple Games Store Editor - App Store
  • "I said "maybe try Fates Forever".I should have said 'holy s*** you have to play Fates Forever right f*****g now!'"



    Gabe - PennyArcade.com

Our Vision

We believe that the next generation of computers - tablets and smartphones - will bring the joy of video games to a billion people over the next ten years.

There’s a clear problem with the type of game experiences being built today for these devices: they’re incredibly limited and shallow. We think that immersive, meaningful gaming experiences shouldn’t be limited to consoles or personal desktop computers.

Having grown up with video games, many of our most cherished friendships were created over late nights playing multiplayer games like Soul Calibur, Final Fantasy XI, and Mario Kart. We want to make sure these kind of gaming experiences will be available to the gamers of the future no matter what device they use to play.

Hammer & Chisel is the genesis of this idea: to bring AAA gameplay and production quality to tablets and smartphones by enabling amazing digital craftsman to do their life’s best work

Join us

At Hammer & Chisel you’ll have the opportunity to be part of a funded team of veteran game developers who passionately care about the craft of creating amazing digital experiences.

That means we have a culture of open debate, rapid iteration, patience, and delegated responsibility. Everyone is expected to maintain a rigorous balance between greatness and getting things done. And always in the context of a holistic user experience.

You’ll be expected to manage your own time and find the most important things to work on given our company priorities. Our work environment is best described as quietly intense. We ship client features every three weeks to our active player community. Server features go out multiple times a week.

We don’t have mandatory crunch and provide great opportunity for a work-life balance. We all pour our hearts into our work - that’s what we enjoy - so you'll often see people working extra hours.

You’ll learn a lot too. We set incredibly high standards for each other to reach. You will be personally accountable to the excellence we ship but expected to contribute constructively to help others in meeting those goals. You’re expected to move fast and make lots of mistakes while course correcting along the way.

Most importantly, we entrust the user experience to you. Every single craftsman who works here knows that nothing is someone else’s problem.

Sound exhilarating? Come do your life’s best work with us.

  • Senior Gameplay Developer

    We are looking for a senior developer with a bit of UX sense to drive implementation of user facing gameplay features and polish

    You should have experience in building all aspects of a game including tools, gameplay, rendering, character control/animations, effects, low-latency networking, memory management, and optimization.

    You will be working with four other developers to bring this game to life! So you'll need to be ready for everything.

    At Hammer & Chisel you'll be expected to contribute to solving problems like these:

    • Core game play systems that involve low-latency networked gameplay systems
    • Implement and critique top-level polish passes on user facing gameplay systems
    • Build and modify tools and pipelines for a team of artists to get high resolution content into the game
    • Help with all technical aspects of bringing a game to market including building user interfaces and screen flows as needed.
  • Senior Game Systems Developer

    We are looking for a senior developer who has experience working on game systems for modern console or PC games to join our mission of bringing AAA gameplay experiences to the next generation of computers.

    You should have experience in building foundational game systems for a real time action game. Experience working on low latency multiplayer games is a huge bonus.

    At Hammer & Chisel you'll be expected to contribute to solving problems like these:

    • Foundational game systems such as resource management, collision detection & response, scene management, and networking.
    • Client and server side core game play systems such as visual effects, character control, and character special moves that exist in low-latency networked situations.
    • Anything else you get excited about such as AI, Networking, Tools, etc!
  • iOS & Android App Developer

    We’re looking for an app developer who has an eye for pixel perfect implementation.

    You’ll have an opportunity to take ownership over a large portion of our product’s codebase: the app lobby and interface around the real time game.

    Our application is built using a novel combination of native user interface kit merged with the game engine at build time. This lets us craft native feeling, high fidelity UI for our target device but use a high performance 3D engine for the real time game.

    At Hammer & Chisel you'll be expected to contribute to solving problems like these:

    • Implementing screen designs on iOS and Android with pixel perfect accuracy on smartphones and tablets.
    • Researching the latest app development tools to improve our development pipeline.
    • Contribute to user experience discussions and game design as you see fit.
  • Exceptional Jr. Gameplay Developer

    We’re looking for an exceptionally talented and motivated jr. game developer to join our team. The ideal candidate has at least one year of experience under his or her belt working on a modern console or PC game and has completed at least two game projects in C++ or C# in their spare time (either in college or as a hobby).

    You should have experience in building at least a few aspects of a game such as tools, gameplay, rendering, character control/animations, effects, low-latency networking, memory management, or optimization.

    You will be working with the senior development team to bring this game to life!

    At Hammer & Chisel you'll be expected to contribute to solving problems like these:

    • Core game play systems that involve low-latency networked gameplay systems.
    • Implement and critique top-level polish passes on user facing gameplay systems.
    • Build and modify tools and pipelines for our team of artists to get high resolution content into the game.